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Eduardo Robert
Eduardo Robert
3D Artist
Stephenson, United States

Summary

Eduardo Robert is a seasoned 3D artist with vast experience in the industry, honed through his work at Third Pie Studios, where he played a key role in a highly successful Kickstarter campaign. He is passionate about continuously enhancing his skills and is always eager to explore new techniques. Currently, he is focused on creating photorealistic interior renders using V-Ray, based on architectural blueprints. Eduardo possesses comprehensive expertise across the entire spectrum of 3D art creation, enabling him to approach new challenges with confidence and enthusiasm.

Skills

3D ModelingLow-poly ModelingProp ModelingEnvironment ModelingHard Surface ModelingTexturingPBR TexturingUV Mapping3D AnimationPhoto-manipulation

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush

Experience

  • 3D Environmental Artist at Third Pie Studios
    Remote
    January 2021 - April 2024

    ● Authored an extensive library of game-ready models and textures using Autodesk 3ds Max and the Substance suite which were essential to the project's success.

    ● Adapted to evolving project goals by quickly developing proficiency with new techniques and software, enabling the project to reach new heights of success.

    ● Honed strong written and communication skills in a remote work setting, demonstrating the ability to collaborate effectively within a team while also thriving independently.

    ● Collaborated closely with artists and engineers to consistently meet project deadlines, ensuring seamless and timely delivery.

  • 3D Art Intern at Time For Art Studios, LLC.
    Fairfax
    January 2020 - May 2020

    ● Leveraged experience in 3D art creation skills—from modeling and texturing to rigging and animation—to confidently tackle new and challenging tasks.

    ● Quickly adapted to feedback from the creative director, while actively contributing ideas and suggestions to bring the game's features and goals to life.

    ● Partnered closely with artists and programmers to create high-quality deliverables that propelled the project forward.

    ● Attained and applied new skills and techniques to efficiently complete tasks with proficiency.